
So I recreated the game from scratch, based on how we played it all those years ago. I put together a few game sheets, and to my delight, they were a big hit with my daughters.
To this day, I’m not sure whether my brothers and I invented these rules ourselves or adapted them from somewhere else. If any kind reader recognizes this version or knows where it might have originated, I’d love to hear from you.

Burns Family Rules for Battleship
Each player uses a game sheet with a grid labeled “Your Ships” and a corresponding “Opponent’s Ships” grid.
Unit Placement
Players begin by placing the following battle units on their “Your Ships” grid:
- Units can be rotated or flipped in any direction.
- Units must not be placed diagonally.
- There must be at least a one-square gap between all units—orthogonally and diagonally.
There are three types of units, each with placement rules:

Taking Turns
Once all units are placed, players take turns firing shots to locate and destroy the opponent’s units.
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Standard Attack:
- Announce a grid location (e.g., “B4”).
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Your opponent replies with:
- “Miss” – if there’s nothing there.
- “Hit” – if part of a unit is located at that square.
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Mark your “Opponent’s Ships” grid with:
- A slash ( / ) for a miss.
- A cross ( X ) for a hit.
- When all squares of a unit are hit, your opponent must announce the unit’s name (e.g., “Cruiser destroyed”). Cross it off in the tally box.
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Mega Bomb (Special Move):
- Announce a target square.
- The bomb hits that square plus all eight adjacent squares (the surrounding 3x3 area).
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Your opponent announces:
- Any hits, along with their locations.
- Names of any destroyed units.
- Record the use of a mega bomb by marking an ‘M’ in the tally box.
Winning the Game:
Update
Game Sheets
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18x7
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19x7
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18x8
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18x9
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18x10
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17x11
-
20x10
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17x12
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21x10
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22x10
1 comment:
Thanks. My kids love this. Medium sheets take forever though. I am only printing out small sheets now. It better than having stuck in front of the TV.
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