Sunday, December 20

Restarted Melbourne Edition of Startup Digest

Wednesday, October 14

No Talk, No Topic and No Notice - How to Host a Meeting at the Last Minute

Tuesday, October 13

Zen, Improv Theatre and Responding to Change

Monday, October 12

Common Complaints heard at the Scrum User Group Meeting

Monday, October 5

Pencil and Paper Strategic Sea Battles Game

It was school holidays, and I wanted to spend some quality time with my daughters. I remembered how much fun I used to have playing Pencil and Paper Sea Battles Game with my brothers when we were kids. So, I went online to find a version of the game we used to play—but none of what I found matched my memories.

So I recreated the game from scratch, based on how we played it all those years ago. I put together a few game sheets, and to my delight, they were a big hit with my daughters.

To this day, I’m not sure whether my brothers and I invented these rules ourselves or adapted them from somewhere else. If any kind reader recognizes this version or knows where it might have originated, I’d love to hear from you.


Burns Family Rules for Sea Battles

Each player uses a game sheet with a grid labeled “Your Ships” and a corresponding “Opponent’s Ships” grid.

Unit Placement

Players begin by placing the following battle units on their “Your Ships” grid:

  • Units can be rotated or flipped in any direction.
  • Units must not be placed diagonally.
  • There must be at least a one-square gap between all units—orthogonally and diagonally.

There are three types of units, each with placement rules:

These ships must be placed in ocean squares on the grid.

These air units can be placed on any squares on the grid.

These ground units must be placed on land squares on the grid.


Refer to the unit tally boxes on each particular map to see how many of each to place. Tick them off as you go.

Taking Turns

Once all units are placed, players take turns firing shots to locate and destroy the opponent’s units.

Standard Attack:
  • Announce a grid location (e.g., “B4”).
  • Your opponent replies with:
    • “Miss” – if there’s nothing there.
    • “Hit” – if part of a unit is located at that square.
  • Mark your “Opponent’s Ships” grid with:
    • A slash ( / ) for a miss.
    • A cross ( X ) for a hit.
  • When all squares of a unit are hit, your opponent must announce the unit’s name (e.g., “Cruiser destroyed”). Cross it off in the tally box.
Mega Bomb (Special Move):
  • Announce a target square.
  • The bomb hits that square plus all eight adjacent squares (the surrounding 3x3 area).
  • Your opponent announces:
    • Any hits, along with their locations.
    • Names of any destroyed units.
  • Record the use of a mega bomb by marking an ‘M’ in the tally box.

    Winning the Game:

    The first player to destroy all of their opponent’s units wins. names of any ‘Ships’ destroyed. Cross out an ‘M’ tally box each time you use a bomb.


    Update :

    I keep getting feedback that people want quicker games so  I added some more small maps and re-did the letter code sizes. 


    Jagged Coast SS
      The maps go from small small to extra large 

    Jagged Coast XL


    Update 2 : 

    I added a interactive game down the bottom so people could try out the different maps.


    Game Sheets


    Demo  of Maps

    Geoff's Hidden Battle

    Seek Mode

    Enemy Waters

    Click On Square To Fire
    Single Shot Mode

    Tally Boxes

    Shots: 0
    Hits: 0
    Sunk: 0 / 8